As the adventurers crawled through the sewers, they encountered a woman in the service of the Saldaris family. The serving girl, Maylene, explained that she had been forcefully infected with a roach larva by Dietrich, as had the other servants. They fell asleep, and when they woke up, they were only puppets for the malevolent insect within. Maylene’s insomnia saved her, but it was only a temporary reprieve. Her request for a merciful death was somberly granted by Bohr.
The adventurers raced onward to confront Ralan Sidar, who raved about a mysterious “Lord” who had promised him a new arm in return for his service. Ralan’s wish was granted suddenly and gruesomely when a sticky vestigial limb ripped from the elbow of his functioning arm. Dex’s storm magic sent Ralan careening into the sewer current that carried him off the edge of the Skyway district and to his death a mile below. Fenthick Fairywillow arrived just in time to confront the final roach creature, a mature specimen that had grown to enormous size. As the battle raged, a Prophecy Mark revealed itself. Upon touching it, Pseudonym experienced a vision of the same strange stone disk he’d seen in the mind of the Xen’drik warforged, as well as a huge golden eye.
The adventurers made their way back upstairs to report their success, but were greeted by a grisly scene. Ingris Sol was unconscious and Alyssa Saldaris lay dead, her throat slashed, and the dwarf Sigurd rushed to her lifeless body. Her sister Alexis explained coolly that a roach creature had survived to knock out Sol and kill Alyssa, and was then incinerated by Alexis’ magic. Certain that Alexis was not telling the whole truth, but without sufficient evidence to pursue the matter and exhausted from their close scrape, the party-
and Sigurd-took their leave of her.
Outside of the Saldaris estate, the party encountered a figure who would identify himself only as “The Glass Man.” The mysterious man seemed to know much more about our heroes than they did of him. Using mirrors to somehow transport the adventurers to and from an unknown location, the Glass Man explained that the bizarre events that seemed to follow them were not coincidence, but part of a larger pattern—the Draconic Prophecy. This Prophecy did not dictate a strict progression of events, but indicated the points at which the future of the world of Eberron could swing in one direction or another. It also predicted how Eberron sometimes came into contact with other worlds in places called “manifest zones.” The Glass Man, offering payment up front and promising more to come, extended a job opportunity to Tropical Hooray: they were to travel to the Shadow Marches and investigate the disappearance of one of the Glass Man’s operatives, Doria Veledaar, as well as complete her mission of investigating some sort of imminent Prophecy event.
Returned to their roving office by the same unfathomable method that whisked them away, Tropical Hooray was left to consider the uncertainty of their future, feeling much like sailors in a fog-choked reef. Danger lay ahead, but perhaps answers did as well…